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Here are five best practices that can help you boost end-user experiences, simplify performance management, and reduce the cost of your AWS environment.Download Your questions answered: How to protect your data in the cloud The number of successful cyberattacks per year per company has increased by 46% over the last four years. It is also noteworthy that Twinity uses COLLADA (COLLAborative Design Activity - an interchange file format and standard for interactive 3-D applications) as its 3-D model and animation format, enabling 3-D content developers to easily re-use COLLADA models created in popular 3-D modelling tools such as Google Sketch Up.Inject life into your cloud-hosted applications: 5 best practices to boost end-user experience Feel as though the performance of your cloud-hosted applications has become lacklustre?But what really needs to be considered when exploring a solution?

We need to especially identify and focus/capitalise on what 3D virtual worlds are best at--those (useful) things/scenarios that can only be effectively carried out in virtual worlds and not via any other 'e' medium (as effectively), and also determine the optimal formulae for blended approaches that combine 2D and 3D media.

conventional interactive webcasting / Web videoconferencing and more comments --M. In a study published in 2007, Rockwell and Singleton found that participants who viewed a text-only presentation scored significantly higher in a free-recall quiz than participants who viewed the same material in a text-audio-video presentation.

Although there are many personal learning styles, preferences and other factors that may account for these results, a key lesson to learn in the context of 3D immersive worlds is that 3D 'bells-and-whistles' have to be cleverly designed in such a way as to enhance and reinforce the message to be delivered rather than get into the way of that message by acting like a 'distractor', drawing users' attention away from it and onto the technology (or 'message vehicle', including 3D client user interface that can add to user's cognitive load, leaving less attentional capacity for the main message).

Online leaflets and static information materials have no social component--even those materials offering single-user interactivity or asynchronous, multi-user (predominantly textual) interactivity remain seriously lacking in this respect.

Second Life, on the other hand, is about 3D social networking par excellence; it has this unique 'human touch' and is instantaneous, something not found (in a similar way) in 2D social networking sites like My Space and Facebook or in instant messaging/voice chatting services like Paltalk.

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